tag:blogger.com,1999:blog-3779956188045272690.post1538877286720809885..comments2024-03-22T01:46:59.425-04:00Comments on Procedural World: Voxel ArtMiguel Ceperohttp://www.blogger.com/profile/17586513342346629237noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3779956188045272690.post-32938479608231847322013-04-17T12:50:14.466-04:002013-04-17T12:50:14.466-04:00I'm sure that you've considered this, but ...I'm sure that you've considered this, but I was thinking about how amazing it would be to have voxel sculpting as part of the game play in one of these procedurally generated worlds. <br />Not to make the over used comparison back to Minecraft, but one of the very successful aspects of that game is the tool crafting component. How ever, I think that this idea of crafting has room for improvement. The other day I was fantasizing about mining for gold or iron in one of your worlds. I love the idea of being deep underground and finding a procedurally generated vien of gold in the rock. This vien would be a generated as a specific number of voxels, and mining the full vien would make that same amount of gold voxels available to the player. Later these voxels could be used in a virtual forge to craft a gold object through voxel sculpting. Of course, the player would only be able to make the object with the voxels that they had mined before. They could only make the object as large as the number of voxels of gold that they had mined and stockpiled. <br />MInecraft lets players build homes and other structures through a super simplified voxel sculpting process of stacking voxel blocks on top of other voxel blocks. This allows players to make in game environments that have greater personal meaning to them. This I would argue makes playing Minecraft a much more rich and interesting experience than say, a FPS where a player is just destroying enemies and objects (I know that this is a generalization). Extending this level of customization to tools and objects would be an interesting and engaging proposition!Anonymoushttps://www.blogger.com/profile/12616234950259198535noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-66466521922015774152011-01-29T05:12:10.206-05:002011-01-29T05:12:10.206-05:00Wow it's like you are reading my mind. I too a...Wow it's like you are reading my mind. I too am considering ways to convert intricately made art assets from programs like maya/3d max/milkshape in polygon form to voxels for my game. It is essential to me that everything can be represented in voxels.Coreyhttps://www.blogger.com/profile/08332559192963302614noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-27588987663438459082011-01-26T09:08:38.094-05:002011-01-26T09:08:38.094-05:00Probably a misunderstanding, I meant the Adobe/Ma...Probably a misunderstanding, I meant the Adobe/Macromedia Flash editor which you use to create any Flash animation. Anyway here is a link: http://tryit.adobe.com/us/cs5/flash/Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-5965389442258890942011-01-25T22:02:10.477-05:002011-01-25T22:02:10.477-05:00could you please give a link to the flash editor?could you please give a link to the flash editor?Anonymousnoreply@blogger.com