tag:blogger.com,1999:blog-3779956188045272690.post2884246727053627874..comments2024-03-22T01:46:59.425-04:00Comments on Procedural World: Geography is DestinyMiguel Ceperohttp://www.blogger.com/profile/17586513342346629237noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-3779956188045272690.post-24211341701574955472016-04-28T23:32:58.460-04:002016-04-28T23:32:58.460-04:00Fantastic stuff.Fantastic stuff.Robohttps://www.blogger.com/profile/13528181899988384630noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-10458046980504199342016-04-24T23:17:30.831-04:002016-04-24T23:17:30.831-04:00It's looking great! Can't wait to see what...It's looking great! Can't wait to see what's up next.Paul Kochhttps://www.blogger.com/profile/06401607940436579390noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-57708543597258753362016-04-23T04:12:06.499-04:002016-04-23T04:12:06.499-04:00Awesome! Now the challenge to the game designer is...Awesome! Now the challenge to the game designer is, how to make a realistic biome placement useful as a game feature. Besides increasing realism, you have any application in mind?Anonymoushttps://www.blogger.com/profile/02101145577377428119noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-423876571344024982016-04-22T09:47:02.398-04:002016-04-22T09:47:02.398-04:00Wow, that is an impressive amount of simulation to...Wow, that is an impressive amount of simulation to generate your landmasses and biomes.Anonymoushttps://www.blogger.com/profile/03798401726458628496noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-12513500352285044722016-04-19T20:21:12.735-04:002016-04-19T20:21:12.735-04:00Yes the scale is about that. Designing for large g...Yes the scale is about that. Designing for large gameworlds is also a challenge, but even if action is limited to a smaller area I believe having such massive backdrops makes a physiological difference.<br /><br />The mountains are real scale too, often higher than what we have here on Earth. We have seen mountain ranges larger than the Himalayas. And yes, they can rise slowly for hundreds of kilometers. Some other times they are very abrupt, typically in places where the ocean crust goes under the continental plate so you have these huge peaks only 20 km from the shore.<br /><br />We have not plugged this yet to cave systems, but yes the idea is the geological genesis and the water flow should drive the occurrence of caves.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-60838390726500794212016-04-19T17:51:52.904-04:002016-04-19T17:51:52.904-04:00So 2400ish Km wide for that last picture? Incredib...So 2400ish Km wide for that last picture? Incredible, would love to see a gameworld this huge to explore. Even crossing the desert at it's thinnest neck is a 16Km crossing, making sense why you'd want to port/travel the long route, or at least stock up on provisions for a fantasy type game.<br /><br />How high are the mountains likely to be? 2 minutes pressing jump to pogo up, or more 6 hours of grueling exploration to get another 200m higher up the mountain, with maps showing this to be the easiest route.<br /><br />It's what I'd like to see in a fantasy style game using this tech, with mountains truly next to impossible to pass unless you've got a map showing the safe routes/careful climbs. <br /><br />Does the tectonic simulations form the bedrock (*ahem*) for the later cave generation? Still looking forward to seeing;<br />http://procworld.blogspot.co.at/2012/11/a-system-of-caves.html<br />type stuff.Robohttps://www.blogger.com/profile/13528181899988384630noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-24411550209550778172016-04-19T12:51:38.008-04:002016-04-19T12:51:38.008-04:00ooo procedural landmass generation
<3ooo procedural landmass generation <br /><3<br /><br />Anonymoushttps://www.blogger.com/profile/02841122186021304017noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-34207131025525732962016-04-19T11:46:06.511-04:002016-04-19T11:46:06.511-04:00I'm eager to see the next step on this I mean,...I'm eager to see the next step on this I mean, the final elevation with lakes and rivers. Awesome big step, Miguel, loving it.Anonymoushttps://www.blogger.com/profile/07848812923015741705noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-13811377686210852322016-04-19T10:09:07.883-04:002016-04-19T10:09:07.883-04:00THe next step to your personal Dwarf Fortress game...THe next step to your personal Dwarf Fortress gameAnonymousnoreply@blogger.com