tag:blogger.com,1999:blog-3779956188045272690.post3353442850524211296..comments2024-03-22T01:46:59.425-04:00Comments on Procedural World: The ForestMiguel Ceperohttp://www.blogger.com/profile/17586513342346629237noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3779956188045272690.post-3103702852184953212013-11-11T13:34:25.870-05:002013-11-11T13:34:25.870-05:00you should take a look into fractal maths , nature...you should take a look into fractal maths , nature and the golden ratio .... its seems they found connections between the mathematics that determines growth of branches to the math that determines how the whole forest is distributed ... i guess nature works a lot with that golden ratio , The golden ratio, mathematically represented as the Greek letter phi (φ) is 1 : 1.618, or more precisely ....Anonymoushttps://www.blogger.com/profile/00033726160208985656noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-46060569621818364842011-05-18T08:02:10.753-04:002011-05-18T08:02:10.753-04:00Thanks Corey. When can we see some of your stuff?Thanks Corey. When can we see some of your stuff?Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-82444096801800471362011-05-18T03:21:16.418-04:002011-05-18T03:21:16.418-04:00Still lovin your stuff man. Ive gotten alot furthe...Still lovin your stuff man. Ive gotten alot further along in my terrain generation and noise algorithms and learned that most of the questions I posed to you were obsolete before I even implemented them haha. But thank you for the input and patience. I also learned that I am not interested in using marching cubes since my game is gonna be blocky like minecraft, but I learned alot by following the marching cube academic path. I didn't realize that the marching cubes was a way to make smooth polygons from voxel data, I thought that it would make blocks. I guess the best way to learn is to do. Your organic growth stuff is awesome though I love how in depth you are. One day I hope to be as knowledgeable as you about it.Coreyhttps://www.blogger.com/profile/08332559192963302614noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-53144609284992253232011-05-15T08:02:36.799-04:002011-05-15T08:02:36.799-04:00@Kerrash: Thanks, you can reach me at my gmail acc...@Kerrash: Thanks, you can reach me at my gmail account, or post right here if you want others to read our exchange.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-48911679731473634892011-05-14T16:28:53.035-04:002011-05-14T16:28:53.035-04:00In answer to you first question: I hope not, that ...In answer to you first question: I hope not, that would be inefficient :P<br /><br />Seriously though, great blog. I've been fascinated with this particular topic for decades and I've done lots of experiments myself; I'd love to have a chat about your ideas.Kerrashhttps://www.blogger.com/profile/09042605601777730675noreply@blogger.com