tag:blogger.com,1999:blog-3779956188045272690.post3603334936401245177..comments2024-03-22T01:46:59.425-04:00Comments on Procedural World: The Farm in Voxel FarmMiguel Ceperohttp://www.blogger.com/profile/17586513342346629237noreply@blogger.comBlogger45125tag:blogger.com,1999:blog-3779956188045272690.post-36696000213407532952015-12-28T17:03:38.600-05:002015-12-28T17:03:38.600-05:00Some company will become the "older kids"...Some company will become the "older kids" minecraft. I know that some disapprove of any comparison to minecraft (for a variety of reasons), but the fact remains that there is a huge, growing population of players who became enthralled with minecraft, but eventually moved away (often reluctantly)and feel they have nowhere to go. Why? They want something more, more graphics, more building tools, more props and textures, more capabilities like the ability to code, to make characters do things. Some want to build their own castle or their own town. Others want to collaborate and build bigger things. While a few dream of building an entire game, most have smaller aspirations, but they want the social experience of a big world to explore, and they want to build in that world. There are efforts out there currently (Landmark, Project Spark and recently Microsoft added a coding mod to Minecraft), but so far they all have come up short. Whichever company nails it (creates the total package) will be bigger than minecraft. How do I know? I am a program administrator in education. I build programs for students to engage them in STEM. I spend a lot of time researching, learning about what engages us and how do we sustain it over time. If you want to hear my ideas, contact Galadhlinn in Landmark. :)Anonymoushttps://www.blogger.com/profile/13461726190258152645noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-47367226482373057242015-03-11T00:24:24.722-04:002015-03-11T00:24:24.722-04:00Nice, I didn't realize there was a version ava...Nice, I didn't realize there was a version available at a reasonable price. It's interesting to just read through the info you have online.<br /><br />I'm curious: why do the example project screenshots seem to lack anti-aliasing, and what are all the small white and gray dots? Are these images rendered using a different system than your screenshots and videos in this blog?Frank Gennarihttps://www.blogger.com/profile/02815853731800103017noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-58255016825056428152015-03-07T16:40:43.500-05:002015-03-07T16:40:43.500-05:00I got them to load up, and I started playing with ...I got them to load up, and I started playing with stuff, but I'd like to understand more about how it's created from scratch. I'm a photoshop guy, not a Blender guy, heh...Unknownhttps://www.blogger.com/profile/16116400436689553123noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-33523693685156950552015-03-07T16:39:44.047-05:002015-03-07T16:39:44.047-05:00We could really use some tutorials on how to set u...We could really use some tutorials on how to set up a new project from scratch! Something I could let me grandma read and she could get started creating a World!Unknownhttps://www.blogger.com/profile/16116400436689553123noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-48208043561602216092015-03-05T14:29:02.066-05:002015-03-05T14:29:02.066-05:00I tried all three example files. When trying to op...I tried all three example files. When trying to open, each of them crashes the application.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-70514312060142238042015-03-05T10:59:50.057-05:002015-03-05T10:59:50.057-05:00Here you can find three examples: http://docs.voxe...Here you can find three examples: http://docs.voxelfarm.com/example-projects<br /><br />We are working on the documentation and adding more example coverage. Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-51075034123147411582015-03-05T01:37:19.927-05:002015-03-05T01:37:19.927-05:00I also bought the creator license. The description...I also bought the creator license. The description said: "Create worlds and build amazing things in them. Work with friends or alone." So I hoped to build minecraft-like in a randomly generated world like shown in the videos. But I guess that is not possible without the required programming skills and assets for trees, rocks etc.? The renderer only shows an empty skybox without any terrain and I was not able to render a simple raw heightmap either.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-70485532108165070582015-03-04T19:06:36.624-05:002015-03-04T19:06:36.624-05:00I now have the creator license and I have the stud...I now have the creator license and I have the studio program on my computer. I've looked through the help files available through the help function in the program, and I understand a lot ... generally ... but not specifically.<br /><br />I have looked at the tutorial that results in a two story building shell with rows of 4 arched windows on each side. I tried to reproduce that, but something seems to be missing. I'm assuming that it's the arched window instance file? If the instance file is available in the files given, then I must have missed a step or didn't do the step properly. I also watched the rustic building tutorial, ad it's intriguing for sure! But it went by too quickly for me to gain anything more than a general understanding of how things work.<br /><br />I have used one other procedurally generated building software that was eventually discontinued. It used a flow chart style of programming. But I am comfortable with writing it as you did if I just had a bit more instruction.<br /><br />As a 3d and virtual world artist with little (but some!) programming experience, I would benefit from a tutorial with assets available that is very detailed so that I don't miss a step. I could help by writing one, if someone is able to walk me through all the steps to create something simple from scratch. Whystlerhttps://www.blogger.com/profile/04341660869610380966noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-11342382882376807312015-03-01T12:17:40.504-05:002015-03-01T12:17:40.504-05:00As before often said in other Posts he dont want t...As before often said in other Posts he dont want to Crowdfound it. The reason slipped my mind. Read the other blogposts. As for the fee look at voxelfarm.com and for wait for the GDC.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-35975342811528758982015-03-01T12:13:57.880-05:002015-03-01T12:13:57.880-05:00Wait for the GDC there will be more Infomation dis...Wait for the GDC there will be more Infomation distibuted. For now you can get from voxelfarm.com for Tripple A Games look at Pricing Plans.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-90541381051205358872015-02-25T20:13:53.326-05:002015-02-25T20:13:53.326-05:00When, where and how can I get this in my hands?When, where and how can I get this in my hands?Anonymoushttps://www.blogger.com/profile/11767775216514999394noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-27369132513927957252015-02-25T17:58:04.668-05:002015-02-25T17:58:04.668-05:00Miguel, why you don't use some crowdfunding pl...Miguel, why you don't use some crowdfunding platform as a way of marketing, your product is amazing. And no people enough knows it yet. If you use some popular platforms your project can get a lot more visibility.<br /><br />No one asked it, so I should do.<br />There is a estimated date for a first release? This fee that you cited is around tenths, hundreds or thousands? If you can't answer this questions please give a hint, I can't wait to know when I'll start to use this, or if I can afford the subscription.Anonymoushttps://www.blogger.com/profile/02101145577377428119noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-42295449812439980202015-02-25T16:26:17.966-05:002015-02-25T16:26:17.966-05:00Very exciting news!
It's not like voxel rep...Very exciting news! <br /><br />It's not like voxel representation needs a "killer app", but structural integrity could definitely be one.<br /><br />When you say "got it to work" do you mean in a client-side solo app like ME, or have you overcome network limitations and achieved a server-side multi-player implementation?David Redkeynoreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-86200994031759979742015-02-24T22:28:42.439-05:002015-02-24T22:28:42.439-05:00Perhaps an overarching account, in which streams a...Perhaps an overarching account, in which streams are contained, but I'm sure you guys will find a good solution =P.Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-9853948369797567682015-02-24T18:25:27.171-05:002015-02-24T18:25:27.171-05:00Structural integrity, we got it to work. It is mis...Structural integrity, we got it to work. It is missing a lot of polish and we have been swamped lately with a lot of other stuff. But is is coming soon.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-62276208930499630322015-02-24T18:22:36.732-05:002015-02-24T18:22:36.732-05:00Yes you are correct. But your friends may be tired...Yes you are correct. But your friends may be tired of having so many Kamicas around. Maybe we should think of something specific just for that.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-53944728327995513202015-02-24T17:37:29.623-05:002015-02-24T17:37:29.623-05:00So you could basically just commit one thing as: &...So you could basically just commit one thing as: "Kamica_House" and then another as "Kamica_Tower" as long as those haven't been used yet in that world, right?<br /><br />So its basically like naming objects in an editor for games =).Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-46336075930894468232015-02-24T01:51:59.235-05:002015-02-24T01:51:59.235-05:00Soooo... great opportunity to ask how VoxelFarm is...Soooo... great opportunity to ask how VoxelFarm is doing regarding Structural Integrity. :D<br /><br />Congrats on getting picked up by Crowfall! They seem to be closer to having a clear game design than the EQ:N team. I am eager to see how they leverage your code for destruction.David Redkeynoreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-10158213640639262112015-02-23T17:58:12.821-05:002015-02-23T17:58:12.821-05:00I'll work on my attitude. You are right that t...I'll work on my attitude. You are right that them being successful is a good thing. I just don't like the fact that the video "Voxel Farm: Down from the mountain" is 1.5 years old and I still can't take such a walk myself.Piotrhttps://www.blogger.com/profile/14640796587430542268noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-57795590342578519602015-02-23T15:27:04.897-05:002015-02-23T15:27:04.897-05:00Terrain in ME is voxel, asteroids in SE are voxel ...Terrain in ME is voxel, asteroids in SE are voxel too. Those are fairly large voxels. The things you build are polygon prefabs. The destruction is similar to Apex from Havock. The fragments are precomputed. They will be the same whether you use a catapult of a fine chisel. <br /><br />These are not voxel systems so there is some confusion out there, but we do not mind at all.<br /><br />I do not share your negativity. I love they are getting a lot of publicity. This is not a zero sum game, also you cannot compare the attention you get from announcing a game versus a game-engine. These are very different crowds. In general the fact that people expect more of games now is very good news for us, I am rooting for them.<br /><br />Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-63823154529070067932015-02-23T14:46:18.703-05:002015-02-23T14:46:18.703-05:00I don't think ME will sell many copies, but I&...I don't think ME will sell many copies, but I'm pretty sure that the engine (Vrage) is capable of some voxel building and destruction, at least in Space Engineers it is.<br /><br />I don't like that they are getting more publicity than Voxel Farm. There used to be a section about a few games being developed on the old Voxel Farm site. Please tell me they are doing well and we will see some finished games soon.Piotrhttps://www.blogger.com/profile/14640796587430542268noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-61247405888164099992015-02-23T13:03:29.184-05:002015-02-23T13:03:29.184-05:00Yes that would be nice. Not sure why you would bri...Yes that would be nice. Not sure why you would bring up ME. It does not have voxel building or destruction, and I don't think they have sold millions of copies. Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-54565837777869896952015-02-23T12:35:06.632-05:002015-02-23T12:35:06.632-05:00It sounds like a good idea, but I watch things lik...It sounds like a good idea, but I watch things like Medieval Engineers and I hope for a good game that uses Voxel Farm. A game that would sell millions of copies.Piotrhttps://www.blogger.com/profile/14640796587430542268noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-34636385288029165482015-02-23T10:59:21.653-05:002015-02-23T10:59:21.653-05:00Yes, currently your name is always added to the st...Yes, currently your name is always added to the streams you want to receive. It would be a matter of UI to allow it to be unchecked. <br /><br />Merges could support very large areas. In many cases you will want to merge entire worlds. Merging will be throttled by the system. How soon your merge finishes will be determined by how much content you really need to copy.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-34904095318851130392015-02-23T10:48:14.415-05:002015-02-23T10:48:14.415-05:00Can you un-select your own stream? maybe two peopl...Can you un-select your own stream? maybe two people did build in the same spot but wanted to see the other version on its own before deciding which one should stay / which one to destroy.<br /><br />Instead of destroying can you copy a large area of voxels to another place? I saw that there is a tool to copy voxels but can it support large areas as well (like a tall building)?Anonymousnoreply@blogger.com