tag:blogger.com,1999:blog-3779956188045272690.post5566583267777259591..comments2024-03-22T01:46:59.425-04:00Comments on Procedural World: System IntegrationMiguel Ceperohttp://www.blogger.com/profile/17586513342346629237noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-3779956188045272690.post-64376046932096872202016-08-11T03:09:56.169-04:002016-08-11T03:09:56.169-04:00Just excellent!
Would you do a post on detail abo...Just excellent!<br /><br />Would you do a post on detail about the physics (not just gravity :P) of your engine? Im pretty interested how you managed them.<br />Jameshttps://www.blogger.com/profile/12252090358231941816noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-20810631318371410102016-08-06T18:41:58.008-04:002016-08-06T18:41:58.008-04:00I would assume so, since their site: http://www.vo...I would assume so, since their site: http://www.voxelfarm.com/index.html says "Our systems are integrated with mainstream game engines Unity and Unreal Engine."Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-54360757422271501912016-08-06T17:39:13.825-04:002016-08-06T17:39:13.825-04:00amazingly seamless.amazingly seamless.Anonymoushttps://www.blogger.com/profile/03798401726458628496noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-54853570725444477862016-08-06T09:59:10.828-04:002016-08-06T09:59:10.828-04:00Brilliant work! How about Unity integration? Is th...Brilliant work! How about Unity integration? Is this all present on Unity too?Kukahttps://www.blogger.com/profile/13619678479849734290noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-41919320115727211802016-08-05T09:55:16.903-04:002016-08-05T09:55:16.903-04:00Looks amazing!Looks amazing!Piotrhttps://www.blogger.com/profile/14640796587430542268noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-76331718812495085812016-08-05T07:21:06.184-04:002016-08-05T07:21:06.184-04:00So many systems to work with =P. You guys have a r...So many systems to work with =P. You guys have a really nice tool suite here, and it just gets better with each iteration, keep up the good work I'd say =).Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-9318349687382760922016-08-05T05:51:41.209-04:002016-08-05T05:51:41.209-04:00I cant wait for that touchable demo, you promised ...I cant wait for that touchable demo, you promised in August release :PJanis Tarandahttps://www.blogger.com/profile/14868513900526526343noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-8650372423368529852016-08-05T05:28:17.230-04:002016-08-05T05:28:17.230-04:00Hey Miguel! I know this is all about large scale w...Hey Miguel! I know this is all about large scale world/environment creation and this is all super nice already! I wonder what about the small scale stuff in the near field? Of course I could imagine some better resolution offset-texture stuff. But also gravel and rubble creation and anything that nature puts around you. Something for that coming up? :]ëRiChttps://www.blogger.com/profile/13155422816081085456noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-6099511103045291562016-08-04T20:39:03.925-04:002016-08-04T20:39:03.925-04:00Pyramid is handmade from a point cloud scan. The b...Pyramid is handmade from a point cloud scan. The bridges were created in Maya. No grammars/LSystems here. These meshes were imported into Voxel Studio so they could be placed in their final locations. Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-69897586236635741622016-08-04T20:13:44.543-04:002016-08-04T20:13:44.543-04:00So were the bridges and the pyramid hand-made? Pla...So were the bridges and the pyramid hand-made? Placed, but generated using your building grammar stuff, or something else?Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-87285367165071898832016-08-04T20:13:00.606-04:002016-08-04T20:13:00.606-04:00Everything used in this scene is accessible throug...Everything used in this scene is accessible through a C++ API.<br /><br />It is the same API used by the creation UI you see in Voxel Studio videos. You could have your own UI and you would only need to hook up the API calls to your UI elements.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-86246980790923836512016-08-04T19:59:53.779-04:002016-08-04T19:59:53.779-04:00Stunning! I love the pyramid texturing.
I have ...Stunning! I love the pyramid texturing. <br /><br />I have not downloaded voxel farm, so I apologize if this question is uninformed. Do you expose any of your terrain generation tools through a programming API, or is it all through the graphical user interface depicted in several of your videos? If not, do you plan to make an API available at some point? I am interested in using the procedural terrain generation as an integral part of a game instead of using the tools for Content creation myself.Bryan Fishmanhttps://www.blogger.com/profile/02792224903620881571noreply@blogger.com