tag:blogger.com,1999:blog-3779956188045272690.post8530307147015011004..comments2024-03-18T03:21:55.239-04:00Comments on Procedural World: Golem InterviewMiguel Ceperohttp://www.blogger.com/profile/17586513342346629237noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-3779956188045272690.post-69067575531578998322013-01-20T17:01:15.882-05:002013-01-20T17:01:15.882-05:00I definitely feel like procedural generation will ...I definitely feel like procedural generation will play a large role in the future, but I don't think it will be the only way games are made.<br /><br />a) At some point, the hardware will be "good enough". Look at the Wii, for instance. Compared to other consoles, it's severely underpowered, and yet it has some of the best games -- both gameplay-wise, and, arguably, graphics-wise -- of this console generation. Sure, some companies will continue to focus on making their games better and better, and maybe some of those rock-modelers can be replaced by software, but I think we're rapidly approaching the point where it just doesn't matter anymore in the general case.<br /><br />b) There are plenty of games today that sell millions and yet don't use their hardware to its fullest. Just look at the blooming indie games market.<br /><br />c) Depending on who you ask, we're talking about an emerging artform here. If most games in the future will be generated by machines, then what's the point? A machine doesn't have the capacity to integrate emotions and ideas into a work like a human can (barring some HAL-like intelligence). I mean, nobody's really pushing for procedurally-generated movies, music, or literature, right? Why should games be different?<br /><br />With that said, I love playing procedurally-generated games, and I can't wait to see what they'll look like in a decade or two! I just hope they won't be the ONLY thing out there.Archagonhttps://www.blogger.com/profile/07543731189040860623noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-23581881546921186462013-01-08T10:23:01.970-05:002013-01-08T10:23:01.970-05:00or just proceduraly generate all the textures ?
(C...or just proceduraly generate all the textures ?<br />(CPU willing)<br />http://www.codermind.com/articles/Raytracer-in-C++-Part-III-Textures.htmlAnonymoushttps://www.blogger.com/profile/03798401726458628496noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-26954889213644246292012-12-17T04:21:49.577-05:002012-12-17T04:21:49.577-05:00Actually, not sure about music, but the movie indu...Actually, not sure about music, but the movie industry keeps getting better hardware, we are just not on the receiving end of that hardware, but the hardware is used for tools to create better looking movies, we just need a television, and every 10 years we need to buy a new television because a new gimmick was invented and became common. Books became digital lately.<br /><br />As for games, I agree that the end-user hardware does not necessarily have to improve constantly, however the hardware in general should. I would love to just have something like a television, and just be able to play any game on it. I believe this is what people are working towards right now. That way, only one large place (A game channel?) could hold the big computer hardware, capable of playing hundreds of games at the same time, and then just streaming the output to the user at home.<br /><br />But I do disagree that we dont need better hardware, better hardware, atleast in games, will always allow for more possibilities.Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-65170421602779761892012-12-16T16:11:12.342-05:002012-12-16T16:11:12.342-05:00Yes, I agree better tools can help with this. Also...Yes, I agree better tools can help with this. Also tools will be increasingly procedural, like a brush that does rocks or town houses for instance. <br /><br />There is little point in arguing about predictions. It is just a matter of time whether they will be proven wrong or right.<br /><br />My point is, it is very possible the games industry will not continue to grow like before. We already hear talks of the next generation of consoles being not very much powerful than the current generation. There is a chance the industry's hardware has peaked.<br /><br />If that scenario becomes real, there will be an end to consoles and gaming PCs as old generations will be able to run any new content. The sales will be driven only by their obsolescence. Also old content will remain entertaining for much longer.<br /><br />I am not sure if this industry needs ever-growing hardware. After all look at the music, movie and book industries. Their hardware peaked long time ago. That did not kill them. The question is, should they take that bet?<br /><br />Now, in contrast to this scenario, imagine the industry found a way to keep pushing new hardware and new games which are only possible in that hardware. That would be ideal. I think automation can do that.<br /><br />Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-40473475626065188082012-12-16T06:40:56.092-05:002012-12-16T06:40:56.092-05:00This very blog disproves that, since it too contai...This very blog disproves that, since it too contains hand made objects (The small detail, nitty-fitty thingemethingies such as window frames etc.) and a large quantity of procedurally generated content.Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-47897343116953768362012-12-15T18:55:14.539-05:002012-12-15T18:55:14.539-05:00But then you have the same nice buildings everywhe...But then you have the same nice buildings everywhere, which is the main problem with big sandbox games. For example, Minecraft's villages can only generate about ~6 types of structures, which get old pretty quickly.Timidgerhttps://www.blogger.com/profile/12119786951233091187noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-63427194572325053952012-12-14T17:29:56.114-05:002012-12-14T17:29:56.114-05:00Actually, if you have systems which optimize model...Actually, if you have systems which optimize models for you (as opposed to doing it yourself), is also a form of Automation, he didnt say what type of automation is the only choice XD.<br /><br />And if you meant just throwing in high poly models... Well, lets just say that if the extra polies dont add to the shininess (read, graphical quality) of the model, then a few important developers will shake their heads and tell you to optimise, cause people want to cram as much stuff into a game as possible.Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-25411782497944904372012-12-14T09:19:41.057-05:002012-12-14T09:19:41.057-05:00I guess i should have added that I'm a believe...I guess i should have added that I'm a believer in procedurally generated worlds too, especially for certain types of games.<br />Hand made assets that's placed procedurally, combined with some generated content would probably be best.Magitohttp://www.mattiasmagito.com/noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-82663954703271702982012-12-14T09:12:06.192-05:002012-12-14T09:12:06.192-05:00"but it is becoming prohibitively expensive t..."but it is becoming prohibitively expensive to do it in the traditional model. Automation is the only choice."<br /><br />It's not the only choice.<br />At the moment a lot of time is spent on optimizing.<br />Artists often model highpoly models to extract information from even now.<br />If you could skip making the lowpoly mesh, baking normalmaps, LODs and that whole bit, which takes 1-2 days and go straight into the game engine from zbrush you would save a lot of time while still get better looking art.<br />Voxels could really help with that bit. Tesselation looks quite good but doesn't really speed up the workflow.Magitohttp://www.mattiasmagito.com/noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-84474411908690930952012-12-14T04:16:53.887-05:002012-12-14T04:16:53.887-05:00This is awesome, I'd love to get into the topi...This is awesome, I'd love to get into the topic of procedural game design. Since you made significant progress in the area of creating 3D-worlds an interesting task would be to generate stories, characters (incl. relationships), quests and objects. Hope I have some time on christmas to do some research!padmalcomhttp://www.jofre.denoreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-82227412711841046312012-12-13T23:59:22.796-05:002012-12-13T23:59:22.796-05:00That is definitely interesting!
I think I can not ...That is definitely interesting!<br />I think I can not really disagree on anything that you answered XD.Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.com