tag:blogger.com,1999:blog-3779956188045272690.post8977780795173937365..comments2024-03-22T01:46:59.425-04:00Comments on Procedural World: Eureka!Miguel Ceperohttp://www.blogger.com/profile/17586513342346629237noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-3779956188045272690.post-21814754545011070782014-12-28T08:40:18.764-05:002014-12-28T08:40:18.764-05:00just reiterating how i would like to see lightning...just reiterating how i would like to see lightning strike said airship and then it makes a massive crater upon impacting the terrain x)Anonymoushttps://www.blogger.com/profile/10296328701811198216noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-76961846235383294712014-08-31T12:03:18.049-04:002014-08-31T12:03:18.049-04:00I just saw "Space Engineers". Sigh... an...I just saw "Space Engineers". Sigh... another game that would have been awesomer if it was made with Voxel Farm.Piotrhttps://www.blogger.com/profile/14640796587430542268noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-30872698534112267792014-08-28T10:22:45.294-04:002014-08-28T10:22:45.294-04:00Oh god, so many thoughts/ideas, it ends up being v...Oh god, so many thoughts/ideas, it ends up being very tricky to make a program that will make a cup float when right side/upside down, but sink when sideways.Ajmhttps://www.blogger.com/profile/12985928729302303917noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-74275975338051548712014-08-25T18:15:44.064-04:002014-08-25T18:15:44.064-04:00Yes that is the idea. Note we only do air now. Als...Yes that is the idea. Note we only do air now. Also it is tricky to define what hollow means. It would be nice to compute whether the thing really has air pockets. As we have it now, air is just one type of material. You would need to be sure to put it there.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-28572648952107095522014-08-25T18:09:36.067-04:002014-08-25T18:09:36.067-04:00So, an obvious question: if you made a large stone...So, an obvious question: if you made a large stone cube, hollowed most of it out (thus filling it with air) and then cut it off from a land mass so it fell in a lake, could it float, given that your air-to-stone ratio is high enough?tentushttps://www.blogger.com/profile/06628834564577384407noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-31444675022016121332014-08-23T11:47:24.566-04:002014-08-23T11:47:24.566-04:00That was a rendering bug in the build used for the...That was a rendering bug in the build used for the video. Check out the other video where there is a lot of destruction, shadows update constantly.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-60178482137521018232014-08-23T09:46:12.040-04:002014-08-23T09:46:12.040-04:00I see your vertex shadows take a while to be delet...I see your vertex shadows take a while to be deleted on the ground.DaveHhttps://www.blogger.com/profile/03144797839905475079noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-48931562221224218142014-08-23T01:50:07.973-04:002014-08-23T01:50:07.973-04:00I would love to see that too.I would love to see that too.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-33807460467673811152014-08-22T23:25:14.235-04:002014-08-22T23:25:14.235-04:00Averaging the density is more appropriate than sim...Averaging the density is more appropriate than simply summing for determining buoyancy.<br />I too am interested in how low LOD levels are handled since this could cause large errors in average density (say, for a thick shell which only has its dense surface present at low LOD).bbucommanderhttps://www.blogger.com/profile/03546946119270924735noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-13928727852071460812014-08-22T20:09:47.756-04:002014-08-22T20:09:47.756-04:00So... extrapolating this in the direction I believ...So... extrapolating this in the direction I believe you are planning, building a model of a Ship of the line, and floating it upon a sea of voxels will be in my future? Because that, my friend, is awesome!<br /><br />The destructibility, and fragmentation effects you have been showing will look amazing when we fire a broadside into another ship :)Jonathan M.https://www.blogger.com/profile/13053063838125968099noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-5556708507492939892014-08-22T16:15:08.483-04:002014-08-22T16:15:08.483-04:00Also, how do you handle generating model physics p...Also, how do you handle generating model physics properties when the object that you separate exists in 2 or more different levels of detail? Do you fully generate the entire model at the highest mesh density? How well does this scale with increasingly massive model sizes?Ajmhttps://www.blogger.com/profile/12985928729302303917noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-86088642202059715512014-08-22T16:10:58.504-04:002014-08-22T16:10:58.504-04:00So, when the object is separated, the voxel engine...So, when the object is separated, the voxel engine determines the center of mass of the object and the magnitude/direction of the gravitational force based on the cumulative sum of the mass (densities) of individual voxels? Does it also calculate mass moments of inertia for the object based on a sum of all the voxel densities/displacements from the mass center?Ajmhttps://www.blogger.com/profile/12985928729302303917noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-31274547107055737772014-08-22T15:23:03.967-04:002014-08-22T15:23:03.967-04:00Nothing else would be needed. Not sure how much th...Nothing else would be needed. Not sure how much the avatar weights here.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-15185763666337080502014-08-22T14:53:15.188-04:002014-08-22T14:53:15.188-04:00Would anything else need to be implemented for a b...Would anything else need to be implemented for a balloon to lift the user, standing on a platform? How much does your user weigh by the way?Keithhttps://www.blogger.com/profile/06985399643447783609noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-9432159026192541592014-08-22T13:52:10.521-04:002014-08-22T13:52:10.521-04:00We run our own analysis over the voxel data to dis...We run our own analysis over the voxel data to discover objects and their properties. Then these are fed to traditional physic engines like Havok, PhysX, etc. So in this case we are feeding the physics solver an additional force to every object. This is the Archiemedes force, which based on the weight of the medium (air or water) they have displaced.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-3862612455305449792014-08-22T13:48:01.017-04:002014-08-22T13:48:01.017-04:00The idea has mind boggling potential! Is this your...The idea has mind boggling potential! Is this your own physics engine?Reavenhttps://www.blogger.com/profile/08421187431956440223noreply@blogger.com