tag:blogger.com,1999:blog-3779956188045272690.post4704600511926441422..comments2024-03-22T01:46:59.425-04:00Comments on Procedural World: Geometry is Destiny Part 2Miguel Ceperohttp://www.blogger.com/profile/17586513342346629237noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-3779956188045272690.post-37241788967074404702016-07-27T13:38:40.185-04:002016-07-27T13:38:40.185-04:00Getting close, yes. Something interesting about th...Getting close, yes. Something interesting about these mesh-based methods is they apply to other configurations than just planes. Most of this would work over a sphere with no modification required, giving you planets.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-56956437681417965062016-07-26T16:02:01.487-04:002016-07-26T16:02:01.487-04:00Yes, it would be a minor modification.
You can st...Yes, it would be a minor modification.<br /><br />You can still use the average wind direction as input for a single simulation run. I wonder if the results are noticeably different. Any thoughts?Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-37807561264886954952016-07-26T15:24:58.499-04:002016-07-26T15:24:58.499-04:00in real life, wind systems sometimes shift seasona...in real life, wind systems sometimes shift seasonally, or have a certain amount of variability in direction. Could your system handle this (maybe run two or three times with different wind directions and take the average?)Adam Fullerhttps://www.blogger.com/profile/10333870136697899160noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-61189065447216985562016-07-13T18:44:44.678-04:002016-07-13T18:44:44.678-04:00Can't wait to see it all work together =D.
You...Can't wait to see it all work together =D.<br />You guys are getting really close to making an entire abandoned continent, aren't you? =P.Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-44101712619970849872016-07-13T10:23:13.471-04:002016-07-13T10:23:13.471-04:00In real life it depends on temperature and pressur...In real life it depends on temperature and pressure, but we assume pressure to be constant so it is temperature only.<br /><br />But then temperature depends on altitude, so while you won't find any references to altitude in the condensation formula, somehow its effects are baked in there.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-84339888874521627702016-07-13T04:13:06.290-04:002016-07-13T04:13:06.290-04:00Thanks for the great article! How do you determine...Thanks for the great article! How do you determine the amount of condensed precipitation? Is it dependent on altitude, temperature or both?Adam Lantosnoreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-29145658634769803322016-07-12T11:45:55.413-04:002016-07-12T11:45:55.413-04:00The nation -> province -> city -> buildin...The nation -> province -> city -> building lot generation would go on top of this. We are getting closer :)Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-19696104166207907452016-07-12T08:08:09.453-04:002016-07-12T08:08:09.453-04:00That's what first drew me to this blog, just s...That's what first drew me to this blog, just seeing how far you can go with procedurally creating worlds =).<br /><br />Speaking of which, would the procedural nation/city stuff you created ages ago still work on the current system?Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-22505814674761142802016-07-12T02:15:33.777-04:002016-07-12T02:15:33.777-04:00Yes you could have wind blowing from each corner i...Yes you could have wind blowing from each corner into the center of the continent. You would have a point where wind velocity is zero. Apparently it is the same on planet Earth.<br /><br />Beyond game and virtual worlds in general, I like this as a toy. It is fun for me to explore the places it is creating. There are many layers of content we need to put in place yet, but I think this is a good foundation.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-1266540781938857672016-07-12T02:12:01.938-04:002016-07-12T02:12:01.938-04:00Using precipitation and temperature is not my idea...Using precipitation and temperature is not my idea. I encountered this concept in Amit's blog for the first time: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/#biomes<br /><br />The lake system goes on top of this. The output of this stage is very coarse, each pixel may cover 10 kilometers. Lakes and rivers operate at a much higher resolution, at the next octave if you will.<br /><br />There is so much to do in the platform we have put all plans for a game on hold.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-30260200906775624042016-07-11T20:14:58.350-04:002016-07-11T20:14:58.350-04:00Your biome system looks really promising!
I am im...Your biome system looks really promising!<br /><br />I am impressed that you came up with the idea to use the wind directions, annual precipitation and average temperature as parameters.<br /><br />There was one blogpost <br />( http://procworld.blogspot.de/2013/10/water-bodies.html )<br />were you showed of the generation of water bodies and water-sources to create rivers flowing down the hills.<br /><br />Are you still working on that system or do you already thought about a new way to generate realistic rivers and lakes? <br /><br />Offtopic: Are you still gonna make a minecraft clone ;) (or at least another game?) Lebowskinoreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-29156767878311240512016-07-11T20:02:26.521-04:002016-07-11T20:02:26.521-04:00So, the wind is decided for each corner separately...So, the wind is decided for each corner separately? So you could have wind coming in from all sides?<br /><br />Also, this looks really really interesting, It'll definitely be fun to play around with, and worldbuilders (even just the hobbyists) might find this very useful!Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-90823240020916981322016-07-11T16:28:07.160-04:002016-07-11T16:28:07.160-04:00Really impressive Miguel. :DReally impressive Miguel. :DAnonymoushttps://www.blogger.com/profile/03798401726458628496noreply@blogger.com