tag:blogger.com,1999:blog-3779956188045272690.post5674905734159291175..comments2024-03-22T01:46:59.425-04:00Comments on Procedural World: MoonmakerMiguel Ceperohttp://www.blogger.com/profile/17586513342346629237noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-3779956188045272690.post-78231764529581333752019-04-28T13:14:30.309-04:002019-04-28T13:14:30.309-04:00Right, if engine is uniform enough in direction th...Right, if engine is uniform enough in direction then this will not matter at all. My concern rise because in your previous videos you show edit tools that are in some cases aligned to grid (like boxes) and if it could be available in game then you will see your approximate position on globe (it will effective work as compass).-=Y=-https://www.blogger.com/profile/11657917258935097478noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-56410228712759142992019-04-21T09:41:34.032-04:002019-04-21T09:41:34.032-04:00Yes, it does not really matter that the content is...Yes, it does not really matter that the content is angled with respect of the universal voxel grid. You can think of a voxel as 8 individual corners, any of these corners could be inside the solid.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-50439475858716829572019-04-21T09:39:46.056-04:002019-04-21T09:39:46.056-04:00Sounds like a great topic for a future post. If yo...Sounds like a great topic for a future post. If you have checked out our asteroid demo (https://youtu.be/ornB_TgKbmo), it is done pretty much the same way.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-31198033016362334182019-04-20T11:27:36.769-04:002019-04-20T11:27:36.769-04:00Full 3D? Then depending where you land on surface ...Full 3D? Then depending where you land on surface surface voxel will have different orientation? e.g. flat surface will be angled compared to voxel grid (only poles could be orthogonal to grid).-=Y=-https://www.blogger.com/profile/11657917258935097478noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-48125287442725196702019-04-19T13:21:28.130-04:002019-04-19T13:21:28.130-04:00Could we get a more in depth tutorial on how to ap...Could we get a more in depth tutorial on how to apply the heightmaps to the sphere shells? I know there's a plugin in Voxel Studio for doing a sphere, but afaik without extra work it doesn't let you place heightmap data onto it?Unknownhttps://www.blogger.com/profile/00173063877891194196noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-49599513960608840552019-04-18T01:33:56.709-04:002019-04-18T01:33:56.709-04:00Very interesting indeed
Very interesting indeed<br />Ashkanhttps://www.blogger.com/profile/03461162126895790563noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-36609497230816900902019-04-17T19:03:51.506-04:002019-04-17T19:03:51.506-04:00It will work without projection problems. This is ...It will work without projection problems. This is a full 3D construct, even if some portions of it have a 2D parametrization. When you build the voxels for the 3D moon object, each voxel can get a pair of UVs that are based on the projection of the voxel onto a unit sphere. This is quick, it is just a line from the voxel to the center of the Moon. With these 2D coordinates you can get another set of 2D coordinates in a rectangular map, something you would store in GPU or CPU memory. Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-26718149497286553482019-04-17T08:09:10.433-04:002019-04-17T08:09:10.433-04:00How you will map 3D voxel grid to sphere exactly? ...How you will map 3D voxel grid to sphere exactly? On small scale this is trivial, but when you try do this for whole globe you get map projection problems.<br /><br />Image I want use planetary laser to drill through moon, will be possible to have hole that enter one side, go through core and exit on other side? Or you will be only limited to "human" scale changes?-=Y=-https://www.blogger.com/profile/11657917258935097478noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-1756683655222188502019-04-16T16:20:48.310-04:002019-04-16T16:20:48.310-04:00Yes, imagination flies when you can target these m...Yes, imagination flies when you can target these massive scales.<br /><br />There are not many restrictions here, probably it is a matter of making any maps (hand-made or procedural) have enough resolution to provide good detail. It is absolutely necessary to tile, unless you want to store terabytes worth of features, so I would say the biggest restriction is coming up with nice biome tilesets.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-30604360768098954292019-04-16T16:15:54.108-04:002019-04-16T16:15:54.108-04:00It is not designed for building the atmosphere of ...It is not designed for building the atmosphere of the Moons, but I wonder if it could be a practical extension. This system starts with the exposed terrain surface, then the inner layers down to the core.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-15492156903683969212019-04-16T06:02:09.144-04:002019-04-16T06:02:09.144-04:00Could you use say, the outer shell for the atmosph...Could you use say, the outer shell for the atmosphere, second shell for the surface-crust, third shell of archaeological and palaeontological stuff, and then a fourth shell for magma etc? Or would atmosphere and ruins and such not use the shell system, and only be on the crust shell?Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-63373449848497639872019-04-16T03:08:59.768-04:002019-04-16T03:08:59.768-04:00Happy to see a new post!
I can already imagine in...Happy to see a new post!<br /><br />I can already imagine interesting possibilities, for example a mechanical kind of planet - a result of robotic evolution like in "The Invincible" by Stanislaw Lem - with metalic mountains and robo-plants on the surface while the underground is pierced by their robo-roots and robo-worms searching for minerals to digest.<br /><br />Or a cheese moon, so at last we can re-enact "A Grand Day Out with Wallace and Gromit", with different biomes consisting of different cheese types and a virtual assistant entertaining us with cheese related stories from French countryside while we walk through caves full of Camembert stalagmites.<br /><br />Or a hollow Earth, not to scale, just for the looks of it.<br /><br />What are the size restrictions actually? GPU memory? Coordinate precision?Piotrhttps://www.blogger.com/profile/14640796587430542268noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-19538851273386463852019-04-15T20:34:15.458-04:002019-04-15T20:34:15.458-04:00Yes, all the shells are the same. Normally you wou...Yes, all the shells are the same. Normally you would put more effort in the external shell and keep internal shells at lower detail.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-82490891895099483662019-04-15T19:42:52.954-04:002019-04-15T19:42:52.954-04:00Woo, a new post =D. It's been a while =P.
So ...Woo, a new post =D. It's been a while =P.<br /><br />So the shells you mention at the start are the same as you later show? (the lava and crust). Or are they something else? 'cause it confused me a bit at the start what the shells actually do.Kamicahttps://www.blogger.com/profile/09074839497845172950noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-26709904857619922992019-04-15T15:09:09.281-04:002019-04-15T15:09:09.281-04:00I am not not sure if it will be released. Hopefull...I am not not sure if it will be released. Hopefully, you may still find some inspiration in the method, it is something someone could do on top of current vanilla Voxel Farm.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-13899077546987779162019-04-15T14:20:11.713-04:002019-04-15T14:20:11.713-04:00Will this be released to use? It seems perfect for...Will this be released to use? It seems perfect for ground-to-space planets.Unknownhttps://www.blogger.com/profile/00173063877891194196noreply@blogger.com