tag:blogger.com,1999:blog-3779956188045272690.post7068253344898553009..comments2024-03-22T01:46:59.425-04:00Comments on Procedural World: Volcanic WorldMiguel Ceperohttp://www.blogger.com/profile/17586513342346629237noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3779956188045272690.post-34856217175078476962010-12-26T18:12:14.270-05:002010-12-26T18:12:14.270-05:00For most layers I used several octaves of white no...For most layers I used several octaves of white noise and linear interpolation. The white noise is passed as a 3d array to the OpenCl kernel. It does produce some artifacts mainly because of the linear interpolation, but they are unnoticeable in most cases. If a different pattern than white noise is used, you can achieve interesting results. like cracked rocks.Miguel Ceperohttps://www.blogger.com/profile/17586513342346629237noreply@blogger.comtag:blogger.com,1999:blog-3779956188045272690.post-71101214160956935862010-12-26T17:05:18.794-05:002010-12-26T17:05:18.794-05:00Any hint on your perlin noise beaters?Any hint on your perlin noise beaters?MrCoderhttps://www.blogger.com/profile/18228594171942502102noreply@blogger.com