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Tuesday, May 2, 2017

Plugin Status

I'm happy to see our team of excellent developers at chez Voxel Farm has made quick and large improvements to our plugins for Unreal Engine 4 and Unity 5.

The UE4 plugin is now a proper UE4 plugin, not just an example for integration anymore. This opened a whole new set of possibilities. In a very short time, we were able to put together this video from different scenes and interaction modes within UE4:


The new Voxel Farm UI makes it quite simple to add Voxel Farm to any existing or new project. There is a button that will do that for you, requiring you to just point to the target project:


The plugin already offers blueprint access for typical tasks like block edition, voxelization and physics. The threading model is much better, resulting in a smoother experience.

There is a new demo for UE4, now including the plugin:


If you want to get a feeling of how the plugin is used in UE4, these topics will help.

If you are thinking Unity gets no love, you would be wrong. Most of our recent efforts went into the Unity plugin. I will cover this in my next post.


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