This is me sculpting in this video. I did not start with a detailed plan, just a vague idea of what I wanted to do. I knew it would be some kind of bony hut structure.
Following one man's task of building a virtual world from the comfort of his pajamas. Discusses Procedural Terrain, Vegetation and Architecture generation. Also OpenCL, Voxels and Computer Graphics in general.
Showing posts with label Sculpting. Show all posts
Showing posts with label Sculpting. Show all posts
Thursday, January 16, 2014
Dragon Hut
We just had a new iteration over the smoothing tool. Now it really acts like sand-paper. It can dissolve an entire object if you apply it long enough. If you apply it just the right amount, it even outs surfaces to the point you like.
This is me sculpting in this video. I did not start with a detailed plan, just a vague idea of what I wanted to do. I knew it would be some kind of bony hut structure.
A few months ago while doing a stone golem I realized the sculpting toolset still needed some work. This new version of the smooth tool already makes a huge difference. I can feel now I am more limited by my imagination and skills than by the tools I'm using. This is a good thing.
This is me sculpting in this video. I did not start with a detailed plan, just a vague idea of what I wanted to do. I knew it would be some kind of bony hut structure.
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