Showing posts with label Space. Show all posts
Showing posts with label Space. Show all posts

Friday, September 25, 2015

Another oldie

This one takes me back, I realize I never posted a video of this demo:



I had only posted screenshots here and there. This is Voxel Farm circa 2013. Two voxel years feels an eternity.

I think it still holds pretty nicely. I appreciate the asteroids surfaces have craters and other interesting variations in them. It is not just mindless noise.

Monday, January 6, 2014

Dinosaur Killers

Here are another two asteroids:


Both asteroids are around 10 Km diameter. Extinction-Level-Event material for sure.

The lighting in both shots is a bit flat. It helps showing there is some color variation in these bodies. Also this is a new deferred renderer I'm trying out, did not have time to write any shadows and ambient occlusion for it.


Thursday, January 2, 2014

Voxels in Space

Here is a teaser from a new Voxel Farm prototype:


This is taken from some sort of asteroid field. What seems to be a mountain range is the surface of an asteroid where the camera has landed. This one in particular is a few kilometers diameter.

As you can see these asteroids have quite interesting surfaces. And you can dig across them as you fly or walk by. If I had the extra time I would add some pew-pew lasers and rocks being blasted into space.

You can fly around and visit all these rocks. It is all seamless. We are also testing a new system for LOD transitions, where vertices morph gradually from one LOD to the next as you approach them. This makes LOD switches virtually unnoticeable.

The star in the distance is a modified version from this one in shadertoy.com