Showing posts with label 3D Coat. Show all posts
Showing posts with label 3D Coat. Show all posts

Sunday, December 1, 2013

Golem

I was wondering how easy it would be to create a statue inside the demo, using only a spherical brush. I thought it would be nice if the creatures you sculpt could come to life. They could help you build or defend you against other creatures. I decided to give it a quick try.

I found it was not very easy. You certainly miss the toolset from programs like Zbrush, Mudbox or 3D-coat. I think we need better tools for a first-person editor. We certainly will be working on that.

Meanwhile, here is the stone golem I created. It took me around 20 minutes to build.




Tuesday, January 25, 2011

Voxel Art

For voxel worlds to become viable, content creation tools must migrate from polygons to voxels as well. In an earlier post I had mentioned 3D-Coat, a modeling software similar to Z-brush and Mudbox, but that works on voxels.

I decided to give it a try. It took me around four hours to create this model:

It would have taken days to create the same model using traditional mesh modeling. I found this workflow beats working with polygons for organic subjects.

What if it was a robot or a car? 3D Coat has some tools for basic primitives, but I did not try those.

I remember the Flash editor managed to blend vector graphics with bitmaps. While it is all 2D, it has a nice hybrid system where vector primitives are rasterized into a group of pixels so its identity as an object is not lost. This allows to perform additional transformations to the object. A similar approach would work very well for voxels.