Showing posts with label progressive meshes. Show all posts
Showing posts with label progressive meshes. Show all posts

Friday, November 28, 2014

Progressive LOD

We still have to apply this to entire scenes, but here you can see how it is possible to have progressive level of detail transitions with voxel data.

Below you can see the same mushroom from the earlier post going through several LODs:


Here is another example, this time using a more regular object so you can better follow the voxel splits: