I got the city lots so I'm back to working in the architecture. I still have a long way to go, especially now that I need to write building grammars that also produce believable interiors. Writing staircases can give you a headache like nothing else in this world.
Before going too far, I wanted to test how the buildings blended with the environment.
Some of the buildings I'm planning rest on top of large pillars. This is so their base is level with the terrain. The player will be able to get under those pillars. I wanted to see how they would feel. Here is a render:
Here is another scene I did to test how the outside world be seen from inside:
As cities start emerging, I hope to have soon a lot more of this.