Following one man's task of building a virtual world from the comfort of his pajamas. Discusses Procedural Terrain, Vegetation and Architecture generation. Also OpenCL, Voxels and Computer Graphics in general.
Tuesday, May 22, 2012
More radiosity shots
Here is the rest of the radiosity screenshots I took over the long weekend. Keep in mind this only shows ambient light, this is why they are darker than what they should. Still a long way to go!
Impressive as usual. Man I'd love to see what an artist could do with the engine in its current state. The textures you use are just that little bit broken to really make those screenshots pop.
I really like how these look, it's refreshing to see a more realistic lighting effect under a good looking forest canopy rather than just the crisp shadow maps often seen in games.
Well, maybe you could integrate your generation software with BOINC. It uses unused computing power from volunteers who sign up on the project. I myself use it to let my desktop calculate stuff for planet research when my computer is not used. If even a few people would sign up you can easily get some extra power for faster generation of a world.
(have to say it: my first post on this amazing blog about this amazing project, keep up the good work!)
Hmm, yea, the thing is though, mostly in the early stages of this project, when there wont be all too many people who would sign up for this project, it might be a bit unstable, because if you have, say, 4 people sign up, and only 1 of them goes offline, you suddenly have 1/5th less computing power, ofcourse the more people sign up, the less extreme this instability becomes, but that might be a problem. Might not be though, depends on what you will use it for.
Well, you are right about that. But I think it is more a reliability than a instability problem. If I take this quote from an older post:" this setup allows me to throw more nodes in the network at any time.". It shouldn't be that big of a problem. However, you can't rely on that x people are connected for x hours a day. But the advantage is extra free computing power.
The only thing that seems too dark for me, is the grass in relation to the leaves...
ReplyDeleteSo its going to be brighter?
"Keep in mind this only shows ambient light, this is why they are darker than what they should. Still a long way to go!"
DeleteImpressive as usual. Man I'd love to see what an artist could do with the engine in its current state. The textures you use are just that little bit broken to really make those screenshots pop.
ReplyDeleteI really like how these look, it's refreshing to see a more realistic lighting effect under a good looking forest canopy rather than just the crisp shadow maps often seen in games.
ReplyDeleteKeep up the great work!
Wow. You've come a long way since we saw Buddha smile- can't wait to see more!
ReplyDeleteThese screenshots look like a calm before the storm! I like them! Keep up the awesome work!
ReplyDeleteVery cool :)
ReplyDeleteYou should set up a donation thing so you can buy a new graphics card to render it faster :)
Well, maybe you could integrate your generation software with BOINC. It uses unused computing power from volunteers who sign up on the project.
DeleteI myself use it to let my desktop calculate stuff for planet research when my computer is not used.
If even a few people would sign up you can easily get some extra power for faster generation of a world.
(have to say it: my first post on this amazing blog about this amazing project, keep up the good work!)
It is an interesting option. I will read more about BOINC over the weekend. Thanks!
DeleteHmm, yea, the thing is though, mostly in the early stages of this project, when there wont be all too many people who would sign up for this project, it might be a bit unstable, because if you have, say, 4 people sign up, and only 1 of them goes offline, you suddenly have 1/5th less computing power, ofcourse the more people sign up, the less extreme this instability becomes, but that might be a problem. Might not be though, depends on what you will use it for.
DeleteWell, you are right about that. But I think it is more a reliability than a instability problem. If I take this quote from an older post:" this setup allows me to throw more nodes in the network at any time.". It shouldn't be that big of a problem.
DeleteHowever, you can't rely on that x people are connected for x hours a day. But the advantage is extra free computing power.
Your screenshots have an interesting style to them, almost like a slightly impressionistic oil painting.
ReplyDelete