Here is another series of screenshots. These are also from the Canyon City grammar.
I really need to improve the lighting in this preview. I normally export the final mesh to 3ds max and render it with nice global illumination. The meshes I get out of this are so large 3ds max cannot deal with them anymore.
The mesh complexity is a problem only at this stage of the grammar edition. Once this is voxelized and optimized back to polygons, it will be fast enough even for realtime rendering.
Over the weekend I will see if I can load this into 3ds max to produce better previews and share them with you.