We continue to work non-stop on the physics for Voxel Farm. It has to be that way, physics is a huge component of what we are trying to build. All the pretty things we can help you create must also come down.
In earlier videos you saw things breaking apart. Now we can do it at a much larger scale, also with all sort of flying fragments and debris. We are taking a page from Michael Bay on this one. We want enough stuff blowing up to make you run for cover under your desk.
Still a long way to go, but I am very happy with our latest results. Have a look for yourself:
An interesting point for me in the video is the creation of the chair. It shows how physics can be an intuitive way of making objects for your world:
These objects you could rotate, position and scale at will. It would be very similar to a traditional mesh prop.