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Sunday, September 7, 2014

Voxel Studio Revisited

We are working to make Voxel Farm accessible for a bigger crowd. Among other things we are easing Unity integration and improving our tools. Here is a teaser of the new Voxel Studio application, showing some terrain building:


We removed a lot of the complexity from the old Voxel Studio. No need to set up or connect to a render Voxel Farm anymore for instance.

The tool allows you to work on the macro features of your world like terrain, lakes, caves, architecture, then to jump in and edit the voxels directly. We will be showing more of that in the future.



10 comments:

  1. Nice! That looks pretty neat. Do you have any plans for Unreal Engine integration as well? I would love that, personally :)

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  2. In theory yes. We are seeing increasing demand for UE, however we have not started working on an integration of our own (others have used Voxel Farm from UE already, not us) A couple of reasons why UE is coming after Unity: UE is already in C++ which makes it much easier to integrate, so you need less help from us. Also UE is at least in perception more complex and difficult than Unity. If you know your way around UE doing the integration yourself may not take you long.

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  3. Hi Miguel, i love your work. Cant wait to put my hands in this. I send a message to you, to you see if is possible to you to integrate thi technology with GZDOOM or other Doom Classic Source Port ! We have a great AI, Weapons, very easy scripting ! Please join to this to Classic Doom ! :D

    My Voxel Factory:

    http://doomvoxelfactory.hol.es/

    Test video:

    https://www.youtube.com/watch?v=McNOITZ5vYw


    im using a very low resolution voxels :/

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  4. I believe a big company will buy your technology and you will be a milionaire :D

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  5. I love to hear that! Though it destroys my motivation to build a voxel engine on my own. Anyways, will it be possible to buy a licence? And if so, can you make an assumption about the price? Kind regards!

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    Replies
    1. Yes I would like to see broader licensing too. That is why we are focusing on improving usability. Not sure what the terms or pricing will be.

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  6. I also dropped my voxel engine after seeing Miguel's work 2 years ago. But I am paciently waiting the day when I will use it on Unity. I am specially interested on the grammar generation. Will it also be part of the Unity integration?

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    Replies
    1. Don't drop your own voxel engines! Even if you do end up using Voxel Studio you will have learned a lot more by developing a voxel engine or grammar system on your own, and if you don't end up getting to use Voxel Farm, you have something instead that you can work with.

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    2. You are absolutely right. But making an engine is a lot more complex than just implementing some techniques on articles and books. I do still mess around with procedural generation in general, including voxels and grammars, but only for learning and experimentation purposes.

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  7. full on awe
    Can I claim the first copy ? :)
    where do i pre-order!!!

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