We have a 3ds max plugin in the works. Here is a quick screenshot:
We want people to use Voxel Farm to create scenarios for their video projects. But this may also help for the content you create and experience in real time. For instance: any content from your game world, procedural or hand-made, could now appear rendered in very high detail. Since this does not need to run realtime anymore we have time to crank up the voxel resolution. Exporting to max and creating a high quality rendering can be a very effective way to showcase your work.
3ds max is where this project started. Before writing a single line of code, I used 3ds max for a while to prototype geometry and texturing. It is good to be back.