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Tuesday, September 22, 2015

A bit of recap

I will be announcing some really cool new features soon, which are keeping us super busy. It has been all about giant turtles, photons... quite unreal if you ask me.

So while we wait here are a couple of things you may have missed.

First, did you know we have made all engine documentation public? You can find it here:

The reference for the entire C++ library is covered in the programmer's section. The actual code is not there (sorry, we still require to license) but you can see all the headers, classes, etc. It may give you a good idea of how the whole thing works and is built.

Also here is an oldie we never got to publish. It shows how a single tool, the selection box, can be used to perform many different tasks.

My favorite bit is around the 5 minute mark, where the Cut&Paste is used to reshape an existing arcade. That is a good example of emergent possibilities coming out of very simple mechanics.

Also we got two team members to share their work sessions over twitch. It is mostly Voxel Studio but also how the assets that go into a Voxel Farm project are created. They stream most days:

Feel free to take a look. Be nice, they are both very gentle creatures.


  1. Can't wait to see the changes come to landmark :) Looks nice.

  2. I am new to Voxel Farm. Thank you Miguel for your (team's) commitment to creating this amazing tool. I can't wait to dig in and see what I can create with it.