I'm already loving how nicely and quicly the voxel content renders. Here you can see the unreal dude on top of our alien biome:
I was thrilled when it took only a couple of clicks to get a good behaving character. Setting up lighting and atmospherics was also very easy. We are not fully exploiting the shading and many other toys in UE4 so it is bound to get much, mucher better.
Been able to just link to our C++ code makes the collaboration between the two engines a breeze. Thanks to that we can run on ARM platforms like iOS.
I leave you with a rather long run of a character over a Voxel Farm terrain. This is a work-in-pogress biome by a new artist that joined our team, Mr. Bohan Sun. You will also note this is only the bare voxel geometry, it is lacking all instanced meshes like grass, shrubs, smaller stones, etc.
I want to thank Alexander Ostman for donating his Voxel Farm/UE4 integration. This became the base of what we are offering today. Drop me a line if you want to get in contact with him.