The team has been working hard towards this next major release. There are still a lot of bugs to squash, but pretty much everything included in the release is ready.
The major items in the release are:
- UV-mapped voxels
- Meta-materials and Meta-meshes for large, custom procedural objects
- Improved Unreal Engine 4 Integration
- New instancing system, both voxel and mesh-based
- Intelligent Biome Terrain Synthesis
- Continent and landmass generator
I have covered most of these already in earlier posts. There are some other items under wraps that we have not disclosed yet, mainly because we are not sure if they will make the release.
The new version will bring a new business model. We are dropping the monthly fees and royalty payments. The new model is simple: you purchase for a one-time fee and you get one year of free updates. To make it fair, we have implemented these changes already for the current version. And everyone who has a Voxel Farm 2 license will get an upgrade to version 3 at no additional cost.
Gearing up towards the major release, we have just updated the company's website at: www.voxelfarm.com
There is a new WebGL demo that shows Voxel Farm in action over the web (it is in the Showcase section.) We also added Forums, something our users have been demanding almost since last year's launch.