Following one man's task of building a virtual world from the comfort of his pajamas. Discusses Procedural Terrain, Vegetation and Architecture generation. Also OpenCL, Voxels and Computer Graphics in general.
Saturday, July 21, 2012
Another desert video
Here is another video taken from the same desert.
You don't see far into the horizon because I only rendered an area of 2km by 2km. Also this particular walk happens on the top of massive mountains. I will capture one last video from the mountain base over the weekend.
Some are originally sharp in the data, some became sharp due to the aggressive polygon simplification phase I run at the end. Remember this is meant to stream over typical internet connections. If this was meant to load from HD, the amount of detail could go up an order of magnitude at least.
I am currently very interested in procedural generation and i enjoy reading about this kind of stuff.
Does anyone have a list of interesting procedural generation blogs/youtube channels/websites/projects/other?
I currently know: 1. Subversion Procedural Cities 2. Infinity Universe - Videos look great, however this project may never be finished/released. 3. Atomontage Engine - Procedural generation + Physics. 4. procworld - Most awesome procedural terrain :) 5. SpaceEngine - Procedurally generated whole universe with stars and planets and terrain! It is the best thing ever and you can actually play it. Only found out about this piece of amazing software recently and i don't know how this thing is not popular. The only minus is it crashes a lot.
This terrain gives me the idea that that desert used to be FILLED with life. In many places I see things which look like dried up rivers and waterfalls. Did you use water-erosion simulations to create that terrain?
Awesome how it makes it look like the place actually has history =D. So, from the top of the mountain, to the bottom of that ravine (or valley, or whatever it is), how far is that roughly? It seemed really deep.
hi, is it a limitation of your conversion process or is it that the voxel data has very sharp edges?
ReplyDeleteSome are originally sharp in the data, some became sharp due to the aggressive polygon simplification phase I run at the end. Remember this is meant to stream over typical internet connections. If this was meant to load from HD, the amount of detail could go up an order of magnitude at least.
DeleteHi,
ReplyDeleteI am currently very interested in procedural generation and i enjoy reading about this kind of stuff.
Does anyone have a list of interesting procedural generation blogs/youtube channels/websites/projects/other?
I currently know:
1. Subversion Procedural Cities
2. Infinity Universe - Videos look great, however this project may never be finished/released.
3. Atomontage Engine - Procedural generation + Physics.
4. procworld - Most awesome procedural terrain :)
5. SpaceEngine - Procedurally generated whole universe with stars and planets and terrain! It is the best thing ever and you can actually play it. Only found out about this piece of amazing software recently and i don't know how this thing is not popular. The only minus is it crashes a lot.
Maybe there are other hidden gems?
There is the Procedural Content Generation Wiki: http://pcg.wikidot.com/
DeleteThis terrain gives me the idea that that desert used to be FILLED with life. In many places I see things which look like dried up rivers and waterfalls.
ReplyDeleteDid you use water-erosion simulations to create that terrain?
You got it, there is a fluvial erosion phase.
DeleteAwesome how it makes it look like the place actually has history =D. So, from the top of the mountain, to the bottom of that ravine (or valley, or whatever it is), how far is that roughly? It seemed really deep.
DeleteAround 300 meters I think. Did not measure it though.
Delete