Following one man's task of building a virtual world from the comfort of his pajamas. Discusses Procedural Terrain, Vegetation and Architecture generation. Also OpenCL, Voxels and Computer Graphics in general.
Tuesday, January 29, 2013
AiGameDev.com Live Broadcast
Next Sunday February 3rd I will be doing a live interview at AiGameDev.com
You can find the right moment to tune in for you time-zone here in this page, where the broadcast will eventually appear:
http://aigamedev.com/broadcasts/procworld/
Make sure you catch it on time. The archived version may be playable only to members of the AiGameDev community.
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I'm going to reactivate my premium membership so that I can watch this. I'm super excited to hear your perspective on everything procedural!
ReplyDeletehmm 7:30am my time but needs to be-premium for the replay,,, i think i may need to get up earli in 4 days time hehe
ReplyDeleteDo you know Space Engine? Is a procedural universe :D
ReplyDeleteDo you think its illegal to record it off-screen somehow? XD.
ReplyDeleteI doubt Ill be able to see it live, and Im not going to spend money on it frankly =/
Ya' know, if you would start your developement of this game on Kickstarter I would help fund it for the opportunity to have an early beta release. You could also earn some nifty coinage in the process! Have you given that idea any thought?
ReplyDeleteThis suggestion comes often. At this point I don't feel it is OK to start taking other people's money.
DeleteIt is too early to commit to a particular game or format. Whoever contributes should know exactly what kind of thing they are supporting, there has to be a tangible good coming out of this. I am not sure yet what this thing will be.
If you ever get this game engine released, I'd definitely pay for it, even if just to see how different algorithms and affect the way things look. I mean rather than just changing the seed like on minecraft, actually tinker with the algorithms to generate completely different looking landscapes. Looking forward to the webcast tomorrow :-)
ReplyDeletePlease could you release this as a youtube video, or do AiGameDev secure rights to your content? I have followed this blog for a couple of years and would love to hear you talk. I go to Church at that exact time and $59 is too much for me.
ReplyDeletejust so everyone knows, it's just an insider broadcast, insider accounts are free. The premium accounts are the paid ones
ReplyDeleteIt was nice, I really enjoy it ;) thanks :)
ReplyDeletei was very pleased to see you'll be introducing real-time river/lake generation - that will be exciting to see when it rolls out on the renderer.
ReplyDeleteGreat interview. Glad I could catch it.
ReplyDeleteI just saw the interview. It looks quite nice so far.
ReplyDeleteFrom what I understood most of it, except part of the trees and buildings were all done in code. Have you got any plans on creating a more user-friendly workflow to make the engine more attractive for other users?
On a related note, what is your opinion on software like Side effect's Houdini? I am using it to create something similar, although not as interactive. (pre-rendered)
Could someone go over what was spoken about in the broadcast? I'm very curious to hear what went down, and I completely missed it.
ReplyDeleteOr better yet, why don't someone just upload them somewhere else?
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