Following one man's task of building a virtual world from the comfort of his pajamas. Discusses Procedural Terrain, Vegetation and Architecture generation. Also OpenCL, Voxels and Computer Graphics in general.
Monday, February 4, 2013
Voxel Studio Videos
Here are three videos I captured from Voxel Studio to help with the AiGameDev.com interview:
Thank you. It was nice seeing you live. It's really looking good. I can't wait to finally try it myself someday or check what crazy people manage to create with it. Again, it's an awesome tool that seems to easily reach a lot of domains that need fast generated content.
Also, do you have any plans in releasing alphas for the exploration/building game ?
Yes, that still applies. I am more focused on the realtime generation now but I still have that other branch of the engine for high detail pre-generated content.
Could you explain how you do the memory management of the voxeldata. Having such high viewing distance, small size of voxels and even having smoothness parameters would normally take multiple gigabytes (my guess is 5-7 gb with your size of world) I believe many would be interested in an article about that.
Getting so impatient waiting to see how Miguel crafts water into voxel studio... I've had a bit of a photoshop with a pic from an old post to get an idea of how it could look.... whatcha reckon? http://www.thinkrecycle.co.uk/water.jpg
I am aware that this concept is beyond the reach of realtime generation, but somewhere above the minecraft block falls would be nice. Are you intending going into the realms of particle systems for spray etc?
Thank you. It was nice seeing you live.
ReplyDeleteIt's really looking good. I can't wait to finally try it myself someday or check what crazy people manage to create with it.
Again, it's an awesome tool that seems to easily reach a lot of domains that need fast generated content.
Also, do you have any plans in releasing alphas for the exploration/building game ?
Yes there are plans. I cannot say more at the time.
DeleteWow, this really is a great program.
ReplyDeleteI saw you made a network video as well when "streaming" terrain.
Does that still apply to the engine?
Yes, that still applies. I am more focused on the realtime generation now but I still have that other branch of the engine for high detail pre-generated content.
DeleteCould you explain how you do the memory management of the voxeldata.
ReplyDeleteHaving such high viewing distance, small size of voxels and even having smoothness parameters would normally take multiple gigabytes (my guess is 5-7 gb with your size of world)
I believe many would be interested in an article about that.
Great Videos! Hope to see more like them :)
ReplyDeleteGetting so impatient waiting to see how Miguel crafts water into voxel studio... I've had a bit of a photoshop with a pic from an old post to get an idea of how it could look.... whatcha reckon? http://www.thinkrecycle.co.uk/water.jpg
ReplyDeleteOMGosh that is amazing and would be pretty epic, nice work
DeleteIf thats how its going to be... I dont know what I would do XD.
DeleteNice concept. You may be setting yourself for disappointment.
DeleteI am aware that this concept is beyond the reach of realtime generation, but somewhere above the minecraft block falls would be nice. Are you intending going into the realms of particle systems for spray etc?
DeleteOkay, finally actually watched the videos. The Shellbug city, Those buildings on its *back* dont really have accessible interiors do they?
ReplyDeleteAlso, I wanted you to press the forrest button in the tree maker XD.