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Thursday, December 8, 2011

A Procedural Universe

You may think building one procedural world is a daunting task. How about a procedural universe? This is what John Whigham is trying to do. Take a look at his blog:

http://johnwhigham.blogspot.com/

I like his rendition of stars and gas giant planets. Here is one screenshot:


I'm determined to steal some of his ideas for the night sky of my little world.

4 comments:

  1. It will be cool to generate sphere terrain instead of simple flat. Than more planets, galaxies, random unknown things... yeah.. nice dream... it must be someday true :)

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  2. @Aroidzap
    There's the amazing Infinity project. Their goal is that every star on the sky will be a system that you can visit, where you can seamlessly travel through planetary rings and land on planets. They even have procedurally generated volumetric nebulas.

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  3. Check out Pioneer. Still in alpha but it's playable and fun. Seamless planetary entry too. I've also been watching Infinity but it will be a long time until it's out to the public I think.

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  4. Reminds me very strongly of Mojoworld (pandromeda.com), which has an excellent planet generator/editor using a node based graph system.

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